On the restricted cores and the bounded core of games on distributive lattices

Abstract : A game with precedence constraints is a TU game with restricted cooperation, where the set of feasible coalitions is a distributive lattice, hence generated by a partial order on the set of players. Its core may be unbounded, and the bounded core, which is the union of all bounded faces of the core, proves to be a useful solution concept in the framework of games with precedence constraints. Replacing the inequalities that define the core by equations for a collection of coalitions results in a face of the core. A collection of coalitions is called normal if its resulting face is bounded. The bounded core is the union of all faces corresponding to minimal normal collections. We show that two faces corresponding to distinct normal collections may be distinct. Moreover, we prove that for superadditive games and convex games only intersecting and nested minimal collection, respectively, are necessary. Finally, it is shown that the faces corresponding to pairwise distinct nested normal collections may be pairwise distinct, and we provide a means to generate all such collections.
Liste complète des métadonnées

Littérature citée [29 références]  Voir  Masquer  Télécharger

Contributeur : Michel Grabisch <>
Soumis le : jeudi 20 février 2014 - 17:48:16
Dernière modification le : mardi 27 mars 2018 - 11:48:05
Document(s) archivé(s) le : mardi 20 mai 2014 - 15:51:18


Fichiers produits par l'(les) auteur(s)




Michel Grabisch, Peter Sudhölter. On the restricted cores and the bounded core of games on distributive lattices. European Journal of Operational Research, Elsevier, 2014, 235 (3), pp.709-717. 〈10.1016/j.ejor.2013.10.027〉. 〈halshs-00950109〉



Consultations de la notice


Téléchargements de fichiers