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Theses

Capital communautaire et organisation du travail des joueurs dans l'industrie du jeu vidéo

Abstract : This thesis frames players' activities in the gaming industry as labor. Based on various qualitative date (field studies, observation, case studies, video analysis, sectoral data), the thesis proposes that firms profitability in the gaming industry is based on the constitution and exploitation of a specific form of intangible capital coined as communitarian capital. The shift from a product to a service industry is described, putting the relationship between the firm and its users and between users themselves at the forefront of firms profit. The concept of community is heavily discussed. Using a framework based on the digital labor theory as well as economics of conventions, the hypothesis of players' labor is formulated. Because players' interactions is so crucial to understanding contemporary business models in the gaming industry, the thesis integrates theses interactions as part of the value production process. The devices used by firms to extract value from players are thoroughly investigated during a long-term field study in a leading french firm of the sector. The thesis concludes by analyzing the case of the Twitch platform, on which some players professionaze and gain revenues by constituting and managing their own communities. The communitarian capital framework this thesis proposes can be applied beyond the case of the gaming industry, and aims at understanding mutations linked to the digital economy, both concerning labor and capital.
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Submitted on : Friday, December 6, 2019 - 3:27:08 PM
Last modification on : Wednesday, June 10, 2020 - 10:36:55 PM
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  • HAL Id : tel-02397503, version 1

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Mathieu Cocq. Capital communautaire et organisation du travail des joueurs dans l'industrie du jeu vidéo. Economies et finances. Université Paris-Saclay, 2019. Français. ⟨NNT : 2019SACLN053⟩. ⟨tel-02397503⟩

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